Robogalaxia

Game Design Document v1.1


1. Vision

Robogalaxia is a galaxy-scale, decentralized, strategic empire-building game where players command autonomous robot fleets to scavenge resources, override sectors, infiltrate rivals, and conduct research. Players expand their Corporations across an evolving galactic map, using first-principles empire management and resource optimization to dominate the stars. Robots act independently based on player assignments, ensuring the game is strategic, not micromanagement.

2. Core Gameplay Loop

1. Plan: Review global mission board. Analyze fleet readiness, sector control, and resource needs.

2. Assign: Choose missions and fleets. Assign robots based on attributes and mission minimums.

3. Execute: Robots autonomously complete missions. Outcomes are success/failure based on attributes, sector conditions, and chance.

4. Expand: Gain Resources, Credits, Sectors, Prestige. Invest in Infrastructure to optimize.

5. Advance: Build new Robots, research upgrades, and grow your Corporation.

6. Compete: Dominate Sectors, sabotage rivals, and climb the Cred leaderboard.

3. Player Structure

Corporation: The player’s empire. Set up via ETH payment to incorporate.

Robots: Fleet units used for missions. Built via Factories. Classified by Type.

Resources: Current, Composite, Compute (fuel production, construction, operations).

Credits: In-game soft currency earned through play, spent to grow.

Cred: Status points representing galactic prestige.

4. Robot Attributes

Each Robot has 4 core attributes:

Cognition: Processing power, decision-making.

Force: Physical strength and combat capability.

Agility: Speed, maneuverability.

Endurance: Durability, mission stamina.

Robot Types:

Androids: Balanced operatives.

Bionics: Fast scouts.

Vessels: Haulers and miners.

Automatons: Combat tanks.

Spectras: Infiltrators and spies.

Megatechs: Capital ship-class sector dominators.

5. Core Missions

Mission

Action

Primary Attributes

Scavenge

Extract and return Resources from derelicts

Agility + Endurance

Override

Discover and seize sectors

Force + Endurance

Infiltrate

Sabotage rivals’ operations

Cognition + Agility

Research

Unlock passive upgrades

Cognition + Endurance

Mission Mechanics:

• Each mission displays minimum fleet composition required.

• Missions are globally visible and disappear once accepted.

• Exceeding minimums grants capped bonuses (e.g., faster completion, greater rewards).

6. Infrastructure

Infrastructure improves Corporation performance, built per controlled Sector.

Infrastructure

Function

Strategic Effect

Factory

Faster, cheaper Robot production

Build Robots faster and cheaper

Lab

Boost Research effectiveness

Unlock Research breakthroughs faster, cheaper

Port

Improve mission logistics and Resource flow

Speed up Scavenge/Transport missions, improve payload security

Each infrastructure project costs Credits and real-world time to build.

7. Resources

Current: Operational energy.

Composite: Construction material.

Compute: Processing power resource.

Credits: General economy medium.

Resources are gathered mainly through Scavenge missions and controlled Sector yields.

8. Sectors

• Each Sector can:

• Produce Resources over time.

• Host one Infrastructure building.

• Be overridden (empty) or acquired via hostile/negotiated Override.

• Sector scarcity increases over time to create tension.

9. Progression

Cycles: 6-month Seasons. Galactic reset cycles.

Cred Leaderboard: Tracks Corporation prestige.

Prestige Rewards: Special titles, immortalization, and real-world physical rewards (toys, merchandise).

Megatechs: Major late-game achievements. Constructed over many weeks.

10. Monetization Model

Incorporation Fee: Paid in Base ETH to start a Corporation.

Robot Construction Fees: Pay ETH/credits to mint new Robots.

Mission Taxes: Small base tax paid from mission rewards.

Infrastructure Building Fees: Paid in-game.

No speculative token economy initially. Assets (Corporations, Robots, Sectors) are NFTs.

11. Economic and Game Integrity

• No “Play-to-Earn” Ponzi structures.

• Assets accrue value through player-driven empire growth, sector control, and galactic prestige.

• Infiltration, Override wars, and sector scarcity create natural competition.

12. Future Expansions

Fleet Customization: Equip fleets with modular upgrades.

New Robot Types: Specialized harvesters, stealthers, etc.

New Missions: Specialized raids, diplomatic missions.

Physical Tie-ins: Robogalaxia-themed toys, merchandise for major players.


Summary:

Robogalaxia is a living galactic board game played at empire scale. Strategic planning, not micromanagement, determines success. Autonomous Robots execute your will. Your Corporation either thrives among the stars or is lost to history.

Command wisely. Expand ruthlessly. Immortalize your Corporation.

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