Robogalaxia GDD

Robogalaxia: Final Game Design Document v3.0


1. Vision

Robogalaxia is a decentralized, persistent, strategic empire management game where players create Corporations, build autonomous robot fleets, and expand across a living galaxy. Players do not micromanage individual missions — instead, they manage empire resources, infrastructure, and fleet composition while their autonomous robot fleets scavenge, conquer, infiltrate, and research. Growth depends purely on active fleet operations, not passive infrastructure production.


2. Core Gameplay Pillars

  • Fleet-Centric Growth: Robots are the only source of new Resources.

  • Autonomous Actions: Fleets act independently based on Corporation strategy.

  • Strategic Resource Allocation: Manage Composite, Current, Compute carefully.

  • Active Survival: No passive income. Only successful missions fuel empire growth.

  • Persistent Galaxy: Player Corporations expand or collapse based on real performance.


3. World and Setting

  • Far-future galaxy, post-human civilization.

  • Exotic cybernetic Corporations vie for control of derelict worlds and lost technologies.

  • Players command fully autonomous Robot fleets to rebuild and dominate.


4. Game Structure

Incorporation Flow

  1. Pay ETH fee to incorporate a Corporation.

  2. Choose:

    • Corporation name

    • Corporate strategy (core directive)

  3. Select starting Sector on Galactic Map (free, unowned Sector).

  4. Automatically build starting Factory in chosen Sector.

  5. Receive:

    • Starter Resource Package:

      • Composite (enough to build 3 Robots)

      • Current (enough to launch 3 missions)

      • Small starter Compute reserve.

  6. Construct initial 3 Robots:

    • Choose types (Android, Bionic, Vessel, Automaton).

    • Customize Unit Names.

  7. Enter Galaxy Overview.

Core Management Interface

  • Top Bar: Corporation | Fleet | Resources | Sectors | Infrastructure.

  • Bottom Bar: Build | Construct | Manage.


5. Resources

Resource

How Gained

Main Use

Composite

Missions (Scavenge, Override), Recycling Robots

Build Robots, Build Infrastructure

Current

Missions (Scavenge), Recycling Vessels

Fuel mission deployments

Compute

Missions (Research), Recycling Androids/Spectras

Unlock Advanced Robots and Research Bonuses

Credits

Secondary (optional future expansions)

Flavor economy, acquisitions

No resource is passively generated. Resources are gained only through successful fleet missions or recycling robots.


6. Robots

Attributes

  • Cognition: Intelligence for complex missions.

  • Force: Strength for conquering.

  • Agility: Speed for foraging and infiltration.

  • Endurance: Durability during operations.

Types

Type

Profile

Recycling Output

Android

Balanced unit

Composite + Compute

Bionic

Agile scout

Composite only

Vessel

Heavy hauler

Composite + Current

Automaton

Combat tank

Composite only

Spectra

Elite infiltrator

Composite + Compute

Megatech

Capital-class robot

Massive Composite only

Robot Type

Cognition

Force

Agility

Endurance

Android

7

5

6

5

Bionic

5

3

8

4

Vessel

3

6

4

8

Automaton

4

9

2

7

Spectra

8

4

7

5

Megatech

6

10

2

10

Robot Lifecycle

  • Robots deployed autonomously into galaxy.

  • Robots can return:

    • Successful (gains Resources).

    • Damaged (repairable if Resources available).

    • Destroyed (can be recycled).

  • Recycling yields partial Resource recovery.

Construction

  • Built at Factory.

  • Costs Composite.

  • Advanced Robots (Androids, Spectras, Megatechs) require:

    • Factory + Lab + Compute.

7. Infrastructure

Infrastructure

Purpose

Factory

Allows Construction of Robots using Composite.

Lab

Allows Unlocking Advanced Robots and Research Upgrades using Compute.

Port

Allows deploying fleets using Current.

  • Each Sector can host up to three Infrastructure.

  • Infrastructure does not passively generate Resources.

  • Infrastructure is required to process Resources into actions.


8. Missions

Robots autonomously undertake missions after launch. Players do not manually assign specific missions.

Mission Type weighting depends on Fleet composition:

Mission

Description

Attributes Weighted

Scavenge

Gather Resources from derelicts.

Agility + Endurance

Override

Capture and claim Sectors.

Force + Endurance

Infiltrate

Sabotage rivals.

Cognition + Agility

Mission Outcomes

  • Missions produce Resources (Composite, Current, Compute).

  • Successful Overrides yield Sector ownership.

  • Infiltration can delay or damage rival Corporations (future expansion).


9. Strategic Directives

Players set a Directive in Manage Panel that biases robot mission preference:

Directive

Behavior Bias

Expansionist

Focus Override missions.

Industrialist

Focus Scavenge missions.

Researcher

Focus Research missions.

Saboteur

Focus Infiltrate missions.

Balanced

Equal priority among all missions.

Directives steer fleet autonomy but cannot micromanage individual decisions.


10. Sectors

  • Each controlled Sector passively holds strategic value.

  • Each Sector allows construction of one Infrastructure.

  • Controlling more Sectors = potential for larger fleet throughput.


11. Cycles and Progression

  • Cycle Duration: 6 months real-world time.

  • Leaderboards: Track Cred Points (Sector Control, Fleet Strength, Research Success).

  • Persistence: Corporations and assets persist beyond Cycles.


12. Economy

  • Initial ETH Incorporation Fee to start Corporation.

  • No speculative token initially.

  • All major assets (Corporations, Robots, Sectors) minted as NFTs.

  • Credits: Future optional secondary economy.


13. Visual Style Guide

  • Retro pixel art aesthetic.

  • Dark backgrounds with green luminous highlights.

  • Card-style UI for robot construction, recycling, mission results.

  • Clean HUD: Top Bar (Info), Bottom Bar (Actions).

  • Galactic Map: Stylized sector selection and fleet tracking.


14. Technical Scope

  • Autonomous fleet mission engine.

  • Real-time asynchronous galaxy simulation.

  • Web3 wallet connection for incorporation.

  • Minimal on-chain interactions except asset minting and tracking.


15. Final Gameplay Loop

1. Incorporate Corporation.
2. Build starter Robots with Composite + Factory.
3. Launch fleets via Port (consume Current).
4. Robots autonomously complete missions (Scavenge, Override, Infiltrate, Research).
5. Gain Resources (Composite, Current, Compute).
6. Expand fleet, construct Labs, unlock Advanced Robots.
7. Recycle damaged Robots for partial Resource recovery.
8. Scale empire strategically across the galaxy.

Final Statement

Robogalaxia is a pure empire simulation where strategic resource management, autonomous fleet actions, and smart infrastructure planning decide the fate of Corporations across a living, breathing galaxy. Success is earned only through intelligent decisions and active engagement with the galactic frontier.

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